Wednesday, March 14, 2007

 

empathy & agency

Snips from game designer Will Wright's keynote at the SXSW festival [link]
Stories are about empathy, and games are about agency. I’m causing what’s going on on screen. Can I do this? Can I accomplish this? These models are cognitive technology. They’re the original educational technology. They involve abstracting the world. Both of these respond to being stuck in time, but we wanna move experiences outside time.
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Story causes a chain and conveys it to a viewer... a story’s all about the chain of events, very linear, unchanging, you’ve all seen the same version of Star Wars.

But games are very open ended. Also, movies are primarily visual. Games are primarily interactive. So when we take away the control from a player, we’re taking away the most important thing from them. It’s like going to the movies and showing a blank screen.

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With linear stories you want to start amplifying. In Star Wars, it all comes down to these two possibilities – the rebels are crushed, or the Death Star blows up. One of the fundamental things I’ve found as an interactive storyteller is that in linear stories the director knows the future. He or she knows the minor details that are important to present to you. But we [interactive storytellers] don’t know those things. Ours are chaotic systems. Very minor initial conditions can lead to wide-ranging end conditions.

In a linear drama you can show the causal chain; in interactive drama you can’t so much. We’re playing with it in movies in interesting ways: interesting sub-plots (Magnolia); one of the things that keeps your interest is your wondering how these back stories are going to come together. This is a common thing that people do with causal change. Timecode is another version of this. It's parallel multi-threaded storytelling.

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Interactive is riding this generational wave. It’s a cultural overtake process. There’s a lot of people who’ve spent a lot of time with linear, but this whole generation is coming up… who are more comfortable in interactive. Games are being thought of as a tool for self expression, like a hobby but also like a tool.

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You can take any human technology and take it as a new extension of our body. Telescopes extend our eyes, cars our legs, telephones our voice. Computers do a lot of these things but the most important thing is that they extend our imagination.

This is a very powerful thing, an amplifier for imagination.






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